Minecraft 1.13 Update (Survival World Reset)

Things we announce. You know, the interesting bits.
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TheClowner
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Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » June 4th, 2018, 8:09 pm

The ClownerCraft network is planning some significant changes to go along with the 1.13 update, many of which are things we've been working on for a while - and this was a convenient time to release them.

Please be prepared for the network to have some downtime around this update so that we can implement these changes.

Please be aware we currently can't give an accurate time/date for any changes, as we have to wait for both the official update's release, but also for some of the third party mods/plugins we use to update. Generally, we can update the network about a week after the official update. 

The big news is that, unfortunately, our main Survival server is going to have a world reset.

We never really want to reset the world, but sadly there are times where this becomes necessary - and since the current world is starting to fill up and encounter lag issues, we've decided now is the best time to do this reset.

Second to that, we're going to be resetting survival's economy as well. This is to help 'fix' it, and we will also have a new server shop.

We are more than aware that a lot of you will be unhappy about these resets, and you're not alone - but sadly we've run this world since the 1.7 update, and it's starting to cause a fair few issues for the staff, as well as impacting on the server's performance.

We will be providing a world download so that players can keep a copy of their builds. Please see more information below about how the reset will actually work.

Now, those are the only horrible, but important, bits of news - we'll move on to the exciting new things we're adding!

We've been working on a new spawn for the survival server, and along side this is a load of other fancy things - including the new shop, more affordable player shops, an underground train line, swimming pool, gardens and many other cool things. Pretty much every server warp is being replaced with a new build, although some may not quite be finished by the time update goes live.

We've reworked all the information signs for spawn, and made a new fancy style - and we'll slowly be updating other things to match this style - you might even get to see some of it before the update.

Our new survival world will feature both vanilla and custom biomes, with a variety of landscapes to build with. Some of the custom ones are pretty cool - and of course we'll make sure all the new ocean bits from 1.13 are in there. :D  There will also be some custom structures in the new world.
After this update we will also start running our regular build contests and events again, which got pushed to one side to allow us to work on various things for the update.
We are also still working on our new hub, it's just taking a while...
Also, for those who play pure survival - we will not be resetting the PS world, but the border will be expanded to include new terrain so you can access the new oceans. Creative will also not have a reset.

How the Survival reset is going to work:
  • Once 1.13 is released, and we have everything working on the new version - the new world will be run alongside the old. This will give everyone a chance to transfer their items - if you wish to.
    • During this time, the Explore, Nether and End worlds may be disabled to prevent overloading the server.
    • At this time the new server spawn will also open. However, the new shop will remain closed until the economy is reset.
  • The old world will then be removed around 2 weeks later, at this time the new shop will open and the economy will be reset.
  • A world download will be prepared (of the world just before the new one is added) This world download will be made available on our website after the old world is removed.
    • However, I would really recommend trying to get a world downloader mod to download your builds - as the server's world is big, and your game may struggle to load it in single player.
  • Our new world will start off with a smaller world border (starting at 10k x 10k blocks) allowing us to expand the world in future.
  • Ranks will not be reset.
  • Again, we apologise that we're having to reset the world - and do hope most people will continue to play and support our network.
If you have any questions about these updates, please post them on our forums on this thread, or talk in the #update-discussion channel on our discord.

See the original news post here
~Clowner and the Team

meowverse22
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by meowverse22 » June 6th, 2018, 1:27 am

Are you deleting VIP and VIP+ ranks? Please don't, I spent my own money on VIP +

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Jaffla334
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by Jaffla334 » June 6th, 2018, 2:55 pm

No worries! You will keep your VIP rank :)
Life is soup and I'm a fork.

meowverse22
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by meowverse22 » June 8th, 2018, 1:49 am

Thanks Jaffla

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groudzero
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by groudzero » June 11th, 2018, 5:28 am

I'm more curious on how the transfer of items from old to new? ..or is it too early to ask?

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Jaffla334
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by Jaffla334 » June 12th, 2018, 12:45 pm

You'll be able to transfer items using your inventory, you'll have two weeks to move everything
Life is soup and I'm a fork.

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najbuilders
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by najbuilders » June 18th, 2018, 3:51 pm

Will money be reset? or are we keeping it.

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » June 18th, 2018, 8:04 pm

Money is being reset.

Tokens will not be.

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » June 27th, 2018, 8:58 pm

ust thought it worth updating everyone with where we’re at with the update. Including some answers to questions we keep getting asked.

If you haven’t read our previous announcement about the update & Survival’s world and economy reset – please click here and read it now…

First of all, it will still be a while before we update, even if Mojang release 1.13 tomorrow – we’d need at least another couple of weeks to finish things off and get things working. We’re trying to do as much as we can before the release so that we can update as soon as possible – but things take time, and unfortunately so does real life.

There are of course some bits we need to do once we have the release update (ideally spigot will release a pre-release version for 1.13 too – but that depends on time). It’s very difficult to give an estimate on how much time we’ll need, especially as we still don’t have an official release date for 1.13.

The Progress

Most of our work has been focused on finishing off the new survival spawn, and warps – and we’re now at a point where (apart from the server shop and example rank builds) everything ‘important’ to the server has been built.

Theres also been more work on setting up the new custom terrain, but this is still not entirely finished (and wont be until we can add the new 1.13 ocean biomes etc). If anyone has any suggestions for new biomes to add, or anything else – please do share this on this thread or in the #update-discussion discord channel!

As you will have noticed, on top of this we also updated the server’s icon and MOTD to match our new updated branding. Other branding will slowly be updated as we work through it, including the server website – although this is not a priority for us right now.


Common questions

These are some of the things we’ve been asked often – most of which have been answered in discord or on the forums/in game, but this gives everyone the chance to see our response:

Will explore have custom terrain?
We hope so, it depends if we have time to prepare all of that as well as the main world. If not for this update, we will get custom terrain for explore for it’s next reset afterwards – and this will hopefully include plenty of structures & biomes to ‘explore’

Will the nether/end have custom terrain?
No, the nether and end will stay vanilla, for now.

When will this happen?
We can’t give a specific date, we expect the official update will probably release around the middle of July. We aim to have the new world available about a week after the update’s release (if not earlier) – but we will post a more definite time once we are able to.

Will tokens reset too?
Nope, tokens are staying as they are, the economy (/bal) on survival is resetting – not tokens.

Can we get mob spawners we’ve bought back?
Yes, just ask a mod and any mob spawner bought from token shop can be removed and returned as an item. Create a ticket (/report [message]) and someone will sort that for you.

How do we transfer our stuff to the new world?
There will be at least a 2-week crossover with both the current and new world accessible, during that time your inventory will be shared between them so you can just ferry items back and forth using your inventory and ender chest.

Will player shops like duck be allowed?
Initially no. After the reset and update we want to ensure the new shop and rentable shops in the new spawn are more actively used. We may allow players to create their own shopping malls and alike in the future – but for now we’d like to make use of the rented shops around the new spawn.

Will I keep my rank?
Yes, none of the server/network ranks will be reset. You will keep your build based ranks as well as Sup/VIP/VIP+ memberships.

As before, if you have any questions, suggestions, or feedback about the update, please post it in this forum thread, or in the #update-discussion channel on discord.


Original Post: https://clownercraft.net/1-13-update-progress/

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » July 5th, 2018, 6:28 pm

Well, it finally happened. We have a slightly more accurate - but still very vague - release date for 1.13. If you haven't seen yet, Mojang say they 'hope to release by the end of July.'

That being said, I'm going to hold off on setting specific timescales for the server's update still at this point. At least until a little closer to the time. If you don't know what our plans are for the update yet, please do read our original announcement, and follow up post.

We are of course aiming for as little delay as possible between the official release and the server updating - but naturally, we do have to take some time to work on things, and check nothing critical is broken by the update.

We are still putting finishing touches on the new spawn and warps for survival, But that's mostly a lot of little details, so I can't really show them so easily.

There are now 32 rentable shops around the new spawn, along with the server shop which will have a much wider range to buy/sell than the current shop. These will become available after the old world is removed and the economy is reset.

Most of the custom world generation for the new world has also now been finished (Although this still needs the new ocean biomes adding to it.) So now we're just checking that the world has everything it needs and tweaking things.

On top of all that, we've started doing a little work on the current hub server, to help it fit in a little better. We're not quite done yet - but we've already moved the spawn down to ground level and made a few tweaks. We are still working on an entirely new hub, we just wanted to improve what we have in the meantime.

And finally, we've redone the /servers menu (currently on Hub, Survival, Creative and PureSurvival) to look a bit better. And tidier.

Original Post (With screenshots): https://clownercraft.net/server-update- ... -update-2/

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