Minecraft 1.13 Update (Survival World Reset)

Things we announce. You know, the interesting bits.
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TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » July 13th, 2018, 5:32 pm

Mojang have now set a planned release date for Minecraft 1.13 - being Wednesday 18th July.

As many people are aware we have already announced some of what we're doing with the 1.13 Update, but the full details are included below.

We plan to update the Network on Monday 23rd July. This will mean several hours of downtime while we perform the update, we will update this post closer to the day with accurate times.

It's incredibly likely this will be delayed depending on which plugins break, or if Mojang delay the update. The dates we publish here are the absolute earliest we could possibly update, so please be prepared for things to take a little longer.

We will be using viaVersion as soon as possible to allow players using 1.12 and 1.13 to connect, but you wont be able to use the new features until we completely update.

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Survival:

Survival's main world will be resetting with this update.
You will have three weeks with both the new and old worlds available to transfer items. During this time the Nether, End and Explore worlds will be closed to prevent issues with lag. (If the update happens on the 23rd July, the old world will close on Monday 13th August 2018.)
The new world will have custom world generation, with a mixture of vanilla and custom biomes to build in.
The new world will start out at a smaller size of 10k x 10k blocks, and will be expanded in the future.
We have a new spawn, as well as a bunch of new warps all lined up - giving survival a nice makeover.
A world download will be available after the old world is removed. However, we highly advise getting a world downloader mod and downloading just your builds. As the world download will be very very large. We don't expect many people will be able to deal with a 26GB+ download....
The phantom mob will be disabled, it's drops will be sold in the server shop and in /tokenshop
Survival's economy will be resetting.
This reset will happen once we remove the old world.
The new server shop will open after the economy reset. Along with this the new rentable shops will be available after this reset.
You will keep your ranks.

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Creative & PS:

There are no significant changes to PureSurvival and Creative.
PureSurvival's world border will be extended.
We will also be changing voting

Our vote rewards will be changing:
1 token per vote (10 sites per day)
1 in 10 get 5 Extra Tokens
1 in 50 get 10 Extra Tokens
Vote rewards will be given when joining the hub server.
We will be adding more things to use tokens for on Survival, Creative and PS. These may take a little longer.

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TL;DR

We will be updating the network on Monday 23rd July, including opening Survival's new world. There will be downtime to do this. 3 weeks later the old world will be removed and survival's economy will be reset. Please use a world downloader mod to get a copy of your builds.

All this is likely to be delayed from the dates we give, due to not really knowing how much 1.13 will break.



As always, please ask any questions in the #update-discussion discord channel, or on this thread.

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » August 4th, 2018, 10:26 pm

As we've already announced, we will be updating this coming Monday (6th August 2018).

We will need to take the network offline in the process, as we backup and then update the network. All of the Minecraft servers will be offline from 1pm BST (8am EDT) on Monday, and will remain down until the work is complete. We expect to be complete by the end of Tuesday.

This update takes significantly longer than previous ones since in order to keep access to the existing worlds we need to upgrade them to the new minecraft version - and this takes a lot of time for big worlds (we're forcing it all to upgrade at once so that it doesn't cause lag once we're all done).



If you're not aware of what all is changing in this update.... below is a summary:

We're updating in two waves as it were, updating to 1.13 and launching some new features on Monday, and then finishing off the last few bits and launching any remaining new things about three weeks later on Monday 27th August.

»» Things happening on Monday ««

Survival

Survival's worlds will be reset.
We will be launching two new worlds for building - one completely vanilla, and one with custom biomes.
We will also be generating a new Nether, End and Explore world.
You will still be able to access the old world in order to transfer items.
We will try to provide a world download, but cannot guarantee that it'll work since the world is big (like 26GB) - so we highly recommend using a world downloader mod to download any builds you want a copy of. 
The new worlds will start with a smaller world border of 8k by 8k, which will be expanded in the future.
The Nether End and Explore may be disabled in this time to prevent lag while running the new and old worlds together. 
We will be launching a new survival spawn, along with most of the server warps
It's built following a British city style, and features 32 rentable shops, an underground railway, a zoo, manor house and gardens alongside all the warps you'd expect and more...
Some of the building may remain closed until a little after the update as we put the finishing touches on everything.
We'll also be increasing the number of homes each rank can use, to help accommodate the two worlds - Player will now have 3 homes, Stone 5, Bronze 10, Diamond 25, Aztec 50, Modern+ Unlimited.
The phantom will be disabled in survival, it's drops will be sold in the server shop and token shop.

Creative

Creative will keep its current worlds, and remain pretty much exactly as it is now - just with access to the new blocks and features. 

PureSurvival

The world border will be extended to generate new chunks for the new oceans.
We will introduce a better sleeping mechanic, so that you aren't reliant on every player going to bed to skip the night and avoid the phantom attacking. 
Misc

We're going to slightly adjust how you join the network - by default new players will join the hub, and then joining with clownercraft.net or play.clownercraft.net will just take you to the last server you were on.
As with now, please remember you can join individual servers directly by using the IPs below:
Survival - survival.clownercraft.net
Creative - creative.clownercraft.net
PureSurvival - pure.clownercraft.net


»» Things happening in three weeks ««
(around Monday 27th August)

Survival

The old world will be removed
The new Nether End and Explore worlds will open.
Survival's economy will reset
The new server shop will open, and you'll be able to rent one of the new rentable shops.
Our new rank examples warp will open
You will be able to exchange some tokens for $$$. (the details of how this will work are not finalised quite yet)

Voting

Vote rewards will move to be given out when joining the hub server.
Votes will now only give you tokens.
The new vote rewards are:
for each of the 10 voting sites - 1 token per vote
plus a 1 in 10 chance to get 5 bonus tokens
and a 1 in 50 chance to get 10 bonus tokens
We will be adding more ways to use and win more tokens in the future. 


Keep an eye on the Server Updates section of the website for updates on the progress.

Original Post: https://clownercraft.net/1-13-update6/

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » August 16th, 2018, 8:41 pm

This post is a bit later than I had intended, unfortunately things have been rather busy and I’ve only just got around to writing this update.

Parts of our network are now updated to 1.13, mainly Survival, the Hub and Snipertown so far.



Survival

There are some known issues with Survival still, and I’m sure theres plenty more things 1.13 has broken that we’re not yet aware – so if you do see a problem please make sure you report it to our staff, either with /report ingame, or by posting in our discord or on the forums.

Some issues have already been fixed, but several issues are waiting on updates from third party plugins. We will aim to make sure theres a list of which features are currently unavailable over the next week.

For those who have VIP or VIP+ membership I would like to note that we have replaced the Armour Stand GUI with a new plugin, which we’ve found far easier to use for positioning and really gives you more flexibility to use armour stands in new creative ways. It might take a little while to get used to how it works – to open the UI simply hold a bit of flint and right click. You can then select one of many options to adjust your armour stands. Can’t wait to see what people do with the new tools!

Of course, we are not done with work on survival quite yet, as we will be closing the old world on Monday 27th August. We do have a copy of the world from before the 1.13 world upgrade, so those who have lost builds in the upgrade, they are safely stored in our backup – which will be available after the 27th. However this world save will be in the region of 32GB in size, so you may struggle to download it – we may be able to split the file into several smaller ones, but this may happen later than the initial download release.

After the old world is removed the nether and end in survival will open again, and you should also see an improvement to survival’s performance. There have recently been a few lag spikes on survival, which are caused by the old world generating new chunks where areas failed to upgrade properly (yay for 1.13) – since the new worlds have all been pre-generated this should not be an issue in the future.

Please also remember that the survival economy will reset after the world is removed, alongside the new shop opening and our voting perks changing. We intend to add ways to redeem tokens for $$$ on survival, although there may be some delay to this.



General


There will be more network downtime on Monday 27th August while we remove survival’s old world and reconfigure a few things. This is just advanced warning, specific times for the downtime will be announced later, but this should be much shorter than last time since theres no 1.13 world upgrade involved.

After this we will restart our regular build contests and events, more details to follow once we’ve actually decided when they will be… and we also have several other projects we will be finishing or starting. Watch this space for cool things coming soonish™

Due to low usage, and some other problems, we’ve decided it’s time to retire our TS3 server for the time being. If you wish to voice chat with other people from ClownerCraft please use our official discord server.



Creative, PS and Other Servers

Many people have been asking when Creative and PureSurvival will update, and unfortunately this is going to be a little while still. As many people have noticed there have been some significant issues with the 1.13 world upgrading – and because of that we’ve decided it’s best to wait until Mojang fix these issues before we upgrade Creative and Pure – since the worlds there are being kept, unlike survival which is moving to worlds generated/prepared in 1.13.

Until we can update these servers to 1.13.1, they will be staying offline. Sorry for the inconvenience.

Gladiator and SpherePVP will also be staying offline for a while as they need a lot of work to get them working on 1.13. SniperTown however has been updated and is playable now.

Naturally, any questions please do ask in the #update-discussion channel on our discord or on this forum thread.

Kenpachi
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by Kenpachi » October 6th, 2018, 3:13 am

Are we still able to get a copy of the old world?
NinjaGummy19

TheClowner
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Re: Minecraft 1.13 Update (Survival World Reset)

Post by TheClowner » October 7th, 2018, 8:22 am


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