Snipertown Maps

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devjoll
Posts: 101
Joined: June 30th, 2014, 7:48 pm

Snipertown Maps

Post by devjoll » July 6th, 2016, 6:07 am

Snipertown is pretty neat

But as much as I like it playing on the same map can get boring after a few games
I was wondering that if I were to design a map (With potentially someone else helping me) if the admins would consider adding it to the snipertown gamemode if it's well enough designed

I know that was worded strangely but I'm sure you got the gist of it

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AnnabethSolo0
Posts: 7
Joined: January 22nd, 2016, 6:55 pm

Re: Snipertown Maps

Post by AnnabethSolo0 » July 8th, 2016, 8:15 pm

I would totally agree with that. (Now I have 1 cookies!)
I'm AnnabethSolo and I've spent the longest time (on usually one house) as a player rank! HOORAY!
{I am a dwarf and I'm digging a hole… (I find so much coal… And I do not herd pigs)}
--Not all those who wander are lost---
*plays jazz version of chirp*

devjoll
Posts: 101
Joined: June 30th, 2014, 7:48 pm

Re: Snipertown Maps

Post by devjoll » July 12th, 2016, 12:04 am

Update:

I have a local server set up to showcase the map (so far). I don't want to give out the IP on here without explicit permission from either Oban or Clowner so I'll wait on them to post it here.

The theme I'm going for is an overrun jungle temple, full of vines, moss, overgrown trees, etc.

I saw the forum about kit balancing for snipertown and how we're considering adding a "no kits" world. Considering this map is pretty small I think it would match that type of gameplay.
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