Fake Mobs

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GrumpClump
Posts: 3
Joined: June 23rd, 2015, 11:00 pm

Fake Mobs

Post by GrumpClump » October 3rd, 2017, 1:11 am

Ightrril and I have been experiencing this problem for a few weeks but finally decided it was time to send a bug report.
100+ fake mobs keep spawning in and around our build. They do not move or make sound. They are stiff and do not attack. They spawned in the daytime. It creates a lot of lag and it's hard to play with so many around.
Here's some screenshots:
https://imgur.com/a/yxL0F
Image Image Image
✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:* Twitter | Soundcloud*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧ *:・゚✧

liamplayer170903
Posts: 3
Joined: May 26th, 2017, 10:45 am

Re: Fake Mobs

Post by liamplayer170903 » October 11th, 2017, 7:22 am

Same for me, it's really confusing and strange. They cannot be harmed or moved except with water. I hope they fix it. :cry:

Tyyler25
Moderator
Posts: 30
Joined: April 20th, 2017, 8:54 pm

Re: Fake Mobs

Post by Tyyler25 » October 12th, 2017, 2:59 pm

Hey Grump! Here is my response to liamplayers post about the same concerns :)
Tyyler25 wrote:
October 12th, 2017, 5:47 am
Hi Liam,
We are aware of this issue and are currently looking into a fix for it. If you ever come upon this in survival (or any other servers on the network), just do "/report frozen mobs" and a mod or admin will come take a look and use a command to kill them.

-Tyler c:
[Mod] Tyylr
[◕‿◕]
*please PM me if you have any questions/comments/concerns

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